• Spell Defense
    • Free action
    • Interrupt action (-5 initiative)
    • Each combat turn you have a pool of dice = counterspelling skill 
    • Can protect a number of people <= Magic
    • Dice are added to the defense test of everyone protected.
  • Dispelling
    • Spell
      • Counterspelling + Magic [Astral] vs Spell Force + Caster Magic (+ karmet spend on quickening spell)
      • Net hits reduce number of hits caster had in casting spell.
      • Drain for dispelling is as if you cast the spell yourself
    • Ritual Despelling
      • Counterspelling + Magic [Astral] vs dice pool equal tot sum of the voce of the spell and total magic of all participants
      • Drain for dispelling is 2 x hits of opposed test