Spellcasting Sequence

Spellcasting Sequence

 * 1) Choose Spell
 * 2) *Casting Multiple Spells
 * 3) **Split spell casting pool between spells (min of 1)
 * 4) Choose Target
 * 5) Choose Spell Force
 * 6) *Force can be up to (Magic x 2)
 * 7) Cast Spell
 * 8) *Roll Spellcasting + Magic [Force] - (Modifiers), if number of hits after limit exceeds (Magic) then drain is Physical.
 * 9) *Reckless Spellcasting: Cast as simple action with +3 Drain Value for each spell.
 * 10) Determine Effect
 * 11) *Combat Spells:
 * 12) **Direct
 * 13) ***Spellcasting + Magic [Force] - (Modifiers) vs. Body (Physical spells) or Willpower (Mana spells)
 * 14) **Indirect
 * 15) ***Spellcasting + Magic [Force] - (Modifiers) vs Reaction + Intuition
 * 16) ***Damage Value = Force + (Net Hits) with AP = -(Force)
 * 17) *Detection Spells:
 * 18) **Active
 * 19) ***Opposed test - Spellcasting + Magic [Force]
 * 20) ****Living beings: Willpower + Logic (+ Counterspelling) [Mental]
 * 21) ****Magical Objects: (Force x 2)
 * 22) ****Mundane Objects: Object resistance
 * 23) ****Area effect: Only make one test for area
 * 24) *Illusion Spells:
 * 25) **Mana: Logic + Willpower
 * 26) **Physical: Intuition + Logic
 * 27) *Manipulation Spells:
 * 28) **Damaging: Body + Armor (AV)
 * 29) **Mental: Logic + Willpower
 * 30) **Physical: Body + Strength
 * 31) Resist Drain
 * 32) *Drain dice pool
 * 33) **Willpower + Intuition (Hermetic)
 * 34) **Willpower + Charisma (Shaman)
 * 35) *Drain Value = Force (Spell Calculation)
 * 36) *Drain Value can never be lower than 2
 * 37) *Each hit reduces the Drain Value by one
 * 38) Determine Ongoing Effects
 * 39) Sustained spell = -2 dice pool penalty per spell
 * 40) Area effect sustained spells can be moved as a Complex Action
 * 41) Glitches
 * 42) Might cause extra grain (+2 Drain Value)
 * 43) Invoke a different effect